Keys and buttons
#| Action | Keyboard | Touch screen |
|---|---|---|
| Move | A D ← → | ◄ ► |
| Jump | W ↑ Space | ↑ |
| Catch | E | icon button |
| Carry, toss | R | icon button |
| Rope | C | icon button |
| Climb a rope | W ↑ S ↓ | jump button, up only |
| Kick | F | icon button |
| Callouts | T 1-8 | callout stick |
| Pay respect | F | tap the grave |
| Switch spectated player | ← → | ‹ › |
| Music | B N M | player buttons |
In the ranked run a candle at someone else's grave is lit with the F key or a tap on the grave, standing next to it.
Jump
#While the jump key is held, the character jumps again on every landing. There is no second jump in the air.
Health and falls
#Short falls are safe. The longer the fall, the more the landing hurts. A very long fall kills whatever health is left.
Healing platforms and the Bugster ability First Aid restore health.
Parachute
#When a fall turns dangerous, the parachute opens by itself. Under the canopy the character drifts down slowly and can fly sideways to pick where to land. A landing under the parachute is safe.
A run has a limited number of parachutes. When they run out, the Bugster ability Spare can help.
Co-op actions
#Co-op actions work in co-op only.
Catch
ECatches a teammate on a dangerous landing.
- How it works
- The character raises its hands for a short while. If a teammate lands nearby after a dangerous fall in that time, the catcher picks them up and they take no damage.
- When to use
- Below long jumps and narrow platforms, where it is easy to slip.
Carry
RPuts a teammate on the shoulders and tosses them higher.
- How it works
- Next to a teammate, R puts them on the shoulders, and pressing R again tosses them up. With a teammate on the shoulders the character walks slower and jumps lower, and the one on top can jump off on their own.
- When to use
- On team stretches, where the next ledge is higher than any jump.
Rope
CLowers a rope ladder for the whole team.
- How it works
- Standing on a platform, the character lowers a rope ladder from under the feet, and any player can climb it. Each player has a limited number of ropes: a new one takes down the oldest.
- When to use
- After climbing up with a lift, drop a rope to the one who lifted.
Kick
FPushes a teammate away.
- How it works
- The nearest teammate flies off the way the kicker is facing. The kick itself does no damage.
- Risk
- A hard landing after a kick hurts, and near the edge of a platform a kick can send a teammate down, all the way into the Pit.
Callouts
#A wheel of short phrases for the team, in co-op only. On a computer, hold T, point the mouse at a phrase and let go of T: the phrase appears above the character. With the wheel open, a number from 1 to 8 sends a phrase at once. On a touch screen, hold the callout stick, push it towards the phrase and let go.
Spectating
#In co-op a player who is out stays in the run as a spectator and switches between the living teammates with the ← → arrows or the ‹ › buttons.
A co-op match in progress can be watched from the lobby. Spectators see the run but do not affect it.